Play Taylor
Online Game Design
Swiftie trivia game 🪩 Made for fans 🪩 Siblings side project 🪩 Eras Tour inspired
Play Taylor
Online Game Design
Swiftie trivia game 🪩 Made for fans 🪩 Siblings side project 🪩 Eras Tour inspired
Play Taylor
Online Game Design
Swiftie trivia game 🪩 Made for fans 🪩
Siblings side project 🪩 Eras Tour inspired


My role
UX/UI Designer
Focus
Designing playful, fandom inspired game


My role
UX/UI Designer
Focus
Designing playful, fandom inspired game

My role
UX/UI Designer
Focus
Designing playful, fandom inspired game
Design Process
Pieces of the mood board
Design Process
Pieces of the mood board
Design Process
Pieces of the mood board





To shape the concept, my brother and I combined our Swiftie brainpower and explored everything from trivia formats to concert culture. We created a mood board filled with fan moments, concert reels, merch lines, and game inspo - capturing the energy, anticipation, and joy we wanted the game to reflect.
To shape the concept, my brother and I combined our Swiftie brainpower and explored everything from trivia formats to concert culture. We created a mood board filled with fan moments, concert reels, merch lines, and game inspo - capturing the energy, anticipation, and joy we wanted the game to reflect.
To shape the concept, my brother and I combined our Swiftie brainpower and explored everything from trivia formats to concert culture. We created a mood board filled with fan moments, concert reels, merch lines, and game inspo - capturing the energy, anticipation, and joy we wanted the game to reflect.
Even the Fun Stuff Comes With Challenges
🪩 Time & Commitment
Challenge: Conflicting schedules - solopreneur vs. full-time job
Solution: Committed to 5 focused hours/week, split over 2 days
🪩 UI from Scratch
Challenge: Rusty skills after years in design systems
Solution: Used a UI kit, studied references, and iterated until happy
🪩 Marketing Pivot
Challenge: Promoting in concert lines felt awkward and ineffective
Solution: Built a landing page, shared online, then paused based on feedback
Even the Fun Stuff Comes With Challenges
🪩 Time & Commitment
Challenge: Conflicting schedules - solopreneur vs. full-time job
Solution: Committed to 5 focused hours/week, split over 2 days
🪩 UI from Scratch
Challenge: Rusty skills after years in design systems
Solution: Used a UI kit, studied references, and iterated until happy
🪩 Marketing Pivot
Challenge: Promoting in concert lines felt awkward and ineffective
Solution: Built a landing page, shared online, then paused based on feedback
Even the Fun Stuff Comes
With Challenges
🪩 Time & Commitment
Challenge: Conflicting schedules - solopreneur vs. full-time job
Solution: Committed to 5 focused hours/week, split over 2 days
🪩 UI from Scratch
Challenge: Rusty skills after years in design systems
Solution: Used a UI kit, studied references, and iterated until happy
🪩 Marketing Pivot
Challenge: Promoting in concert lines felt awkward and ineffective
Solution: Built a landing page, shared online, then paused based on feedback
Once the concept was clear, it was time to map it out.
Once the concept was clear, it was time to map it out.
Once the concept was clear, it was time to map it out



I built a full set of user flows in Figma to cover every use case - from the game maker’s journey to how players join with a code. I mapped variations like random game mode (where the system acts as the host), big-screen experiences with synced phone controls, and even flows designed for live events. This step helped ensure every scenario felt seamless and fun, whether playing solo at home or at a Taylor-themed party with friends.
I built a full set of user flows in Figma to cover every use case - from the game maker’s journey to how players join with a code. I mapped variations like random game mode (where the system acts as the host), big-screen experiences with synced phone controls, and even flows designed for live events. This step helped ensure every scenario felt seamless and fun, whether playing solo at home or at a Taylor-themed party with friends.
I built a full set of user flows in Figma to cover every use case - from the game maker’s journey to how players join with a code. I mapped variations like random game mode (where the system acts as the host), big-screen experiences with synced phone controls, and even flows designed for live events. This step helped ensure every scenario felt seamless and fun, whether playing solo at home or at a Taylor-themed party with friends.
The final version
The final version
Once the concept was clear, it was time to map it out.
Once the concept was clear, it was time to map it out.


The final version
The final version
When the pieces came together, the magic clicked.
When the pieces came together,
the magic clicked.




